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Neitherworld Stories

Tabletop roleplaying games and other geekery

December 14, 2006

Shareable on-line character sheet

A month ago, I was ruminating about the possibility of using Google Docs & Spreadsheets to keep an updated character sheet on the web in a way that you can share it with your GM. You can look at the sheet I’ve been working on here. Another neat thing about this: there is a discussion feature. I haven’t played with...

December 5, 2006

d20 Class Creation Rule 3

Rule 3: Don’t Delay Gratification This rule is implicit in Rule 1, but it deserves explicit mention. A class shouldn’t be designed such that members of that class are underpowered at low-levels and have to ‘pay their dues’ in order to access the actually-cool abilities later. Delayed gratification isn’t any fun during the delay, and in many games it isn’t...

December 5, 2006

WoAdWriMo: thoughts on adventure design

Over at the WoAdWriMo forum, I alluded to something unusual I was thinking of doing with the adventure I want to write. In short, the point is to make the adventure useful to as many people as possible. I’d considered statting things out in multiple systems, but realistically, the vast majority of people who would run the adventure would do...

December 4, 2006

Introducing Bart

Angela is planning on running an every-other-Sunday or so D&D game in the old Wraith time slot. She’s never run D&D before. She’s barely played D&D, really, but she grew up possessing an old 1e Monster Manual, which she loved. She’s obsessed with creating ecological and environmental detail and has an encyclopedic knowledge of zoology, which she will use. In...

December 1, 2006

WoAdWriMo

Jeff has declared June as Worldwide Adventure Writing Month. One month. One ready-to-run adventure. Any game system. I’m doing Swamp Castle for D&D: sunken castles, savage lizardfolk, a hidden enemy, and a bard who just wants to sing…

November 30, 2006

Dice innovation?

Introducing the p20. …or something.

November 29, 2006

I Charge the Cthuloid Horror!

Last night was the middle of the end of the ridiculously-high-powered epic/gestalt game. We killed gods, and it was fun. I’ve been out of town for Thanksgiving and lacked net access for most of a week. My Hexblade revision is nearly done. I still need to balance some powers. It looks like a number of games I’m involved in are...

November 16, 2006

Neat Tool?

I’ve been playing with Google Docs and Spreadsheets a bit lately. In the past, I’ve used Excel-based character sheets for various games. I’m thinking that I might try to find some good character sheets that I can upload to the spreadsheets bit. Benefits: Character sheets are always available via the web. When I get an e-mail with an xp award...

November 13, 2006

d20 Class Creation Rule 2

Rule 2: Find the Single/Multi-Class Balance This rule has a number of parts. The first of these is detailed on the Wizards website, so I won’t go into it too much. Briefly, the idea is that when designing a class, it is important to make sure that every level gives a character something. My gloss on this is that a...

November 13, 2006

d20 Class Creation Rules: Rule 1

I’ve been working on my rewrite of the Hexblade that I’ve alluded to here before. I thought it would, perhaps, be worthwhile to comment on my general priorities in terms of class creation – both to solidify them for myself and because there is some small chance that someone might read this and find it interesting. Here is the first...

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