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Neitherworld Stories

Tabletop roleplaying games and other geekery

March 15, 2007

Real Magic Items: why settle for banal visuals

I’m a little burnt out on Exalted right now, despite (or perhaps, in part, because of) the fact that I am playing in two occasional campaigns. Mostly it is the system that gets me down about it. I love the visuals. It isn’t the anime stuff. I can do without that. Instead, it is the simple fact that interesting visuals...

March 13, 2007

Real Magic Items: random babblings

I don’t think I got on the ‘real magic items’ kick because of this article on the Wizard’s website, though it might have subconsciously led me down that line of thought. The article (for those who don’t feel like following the link) talks a bit about the “Big Six” magic item types in D&D: magic weapons, magic armor/shields, rings of...

March 12, 2007

Not for Everyone

Bruce Baugh is writing a supplement to Spirit of the Century focusing upon marginalized (due to race, religion, gender, or whatnot) pulp heroes in the 1920s. Some people love the idea. Some people are skeptical. The usual suspect is spewing the usual vitriol. Me? I’m curious and (cautiously) hopeful. I like some of Bruce Baugh’s stuff. When it was published,...

March 12, 2007

A Blast at The Past

So, today, RPGnet has posted a review of the first edition AD&D Dungeon Master’s Guide. I know a lot of people swear by “Uncle Gary,” but a few months back, I picked this thing up (to do something other than look up a magic item) for the first time in a long while. I was astounded at the apparent incoherency...

March 9, 2007

Real Magic Items: Boots of Striding and Springing

I appreciate the fact that D&D 3.5’s magic items are all clear in terms of what it takes to create them. I like the fact that they are (mostly) sanely balanced with respect to each other0 in terms of price and power. They lack flavor, though. Older versions of D&D had weird, idiosyncratic magic items. Now, most things replicate spells....

March 9, 2007

Thoughts toward a new Monk (or two)

The other day, I met Jeff for lunch. Mostly, we discussed game drama and future gaming plans. One topic of conversation, however, was our mutual dissatisfaction with the monk character class as it is portrayed in D&D. As I see it, the monk has a split personality. On the one hand, he’s a martial artist. On the other, he’s into...

March 9, 2007

Wand Week Ends

I find that I am not writing anything else when I do this stuff, but I wanted to force myself into that habit of updating every day. In that, it succeeded. Today, I give you some funky features for wand customization as well as an even more funky (and, perhaps, somewhat silly) wondrous item for use with wands. The material...

March 8, 2007

Wand Week,, Day IV

No alliteration today. Two more spells. Tomorrow: the final installation – new features with which to customize your wands.The material enclosed in the box below is released via the Open Game License. WandscribeTransmutationLevel: Sorc/Wiz 4Components: V,S,F,MCasting Time: 1 standard actionRange: TouchTarget: One wandDuration: 10 minutes/levelSaving Throw: Will negates (harmless, object)Spell Resistance: Yes (harmless, object) This spell takes a scroll and...

March 7, 2007

I was thinking of waiting until the end of Wand Week for this…

…so that I could give you the Weekend Wand Warrior. This is a silly, three-level prestige class for Jedi wannabes. Enjoy. The material enclosed in the box below is released via the Open Game License. Wand Warrior Hit Die: d8 Requirements: To qualify to become a wand warrior, a character must fulfill all the following criteria. Skills:Use Magic Device 5...

March 6, 2007

Wand Week, Day Deux

Today, you get two fundamental feats for wand wielders. The material enclosed in the box below is released via the Open Game License. Wand Focus [General]Benefit: Add +1 to the Difficulty Class for all saving throws against spells cast from wands. Wand Mastery [General]Prerequisites: Use Magic Device 1 rankBenefit: You may take 10 on Use Magic Device checks made to...

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