I which I offer a preliminary criticism (or two) about 4e encounter design…
I appreciate the fact that Wizards, in making 4e, took a long, hard look at encounter design and found it lacking. I’ve written before about how big a difference numbers make in 3.x – a group of PCs against one powerful enemy has a disproportionate advantage due to the per-round limit on actions. This could make climatic fights against the...